EASTON, Conn. -- On many nights between 10 and 11 p..m., 18-year-old Zachary Boland heads out to Helen Keller Middle School in Easton to play Pokemon Go.
He has lots of company with him at the spot, which is a bit more rural than other popular game spots across Connecticut and the nation.
"About 10 to 15 of us play it," said Boland, a Redding resident who will enter Southern Connecticut State University in New Haven this fall. His friends playing the virtual game with him range in age from 17 to 19.
"My Easton friends go out for a walk while we're camping in their backyard. So, now, this game gives us something to do while we're there," he said.
Boland said there are also popular Pokestops at Putnam Memorial State Park in Redding and Meckauer Park in Bethel.
He said that soon Naintic (the software company that has developed Pokemon Go) will add a trading aspect to the game. "So, players can trade with each other," he said.
Boland said that one of the best features of the virtual game is that it's social. "I would be at a Pokestop and would start talking to people around me," he said. "I never would have met these people if we both hadn't been there at the same time, playing the same game."
He has also played Pokemon Go in Sleeping Giant Park in Hamden, which is about 10 minutes from SCSU.
"You play it on a mountain. When you get to the top, you get a great view of everything you climbed up."
Boland fondly remembers playing Pokemon as a kid. "But this game is much different. It's more like an alternate reality."
"It has gotten people up and active. It has done this monumentally well."
Recently, on a trip to Meckauer Park, Boland and his friend caught a rare Pokemon called "Dratini." "We both ended up catching it.
"We noticed it on our nearby radar (a feature built into the game) and someone else then told us where in the park it was."
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